![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SWYpz__s1AI/AAAAAAAABAU/EaLp_U-1HgE/s280/Map+Final_WIP2.jpg)
Here's the world map, it's about 3/4 done, got all the buildings designed, levels and other option zones...I left it all blocked in and then it was Xmas 07 break time, I was going to come back and finish it off, kind of tie it all together, lighting, perspective, etc. Then I got back from break, and the game was completely different, and this whole approach to starting the game was obsolete.
![](http://1.bp.blogspot.com/_IpsH_JdaCsY/SWYptBC87CI/AAAAAAAABAM/meBsFpWGmhc/s280/Title01.jpg)
These were some options for a temp title screen, no colors or anything were defined yet...I still wasn't to sure if I was the guy or not to define these things, or just making really quick place holders for them, so it wasn't just white text on a black screen.
![](http://3.bp.blogspot.com/_IpsH_JdaCsY/SWYpcLa2R-I/AAAAAAAABAE/GhxYnIHx-Hw/s280/Profile+Icons.jpg)
![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SWYpOre5y8I/AAAAAAAAA_8/9OSw9uyr83c/s280/Camera.jpg)
Now these next two are from the third pass at the HUD graphic design, after I figured out I was actually the guy defining the graphics, so I took a little more care in the designs, along with feedback and direction from Diz and the developer. I include these in the 'old' game designs because the function was the same, it was still a picture taking game, just with entirely different goals and game engine...so functionally it's the same, just the little icons and the space definitions got changed around - the layout is still pretty close to the original.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/SWYpH1f2RcI/AAAAAAAAA_0/lrjwpfaRU_Q/s280/ConcertHUD.jpg)
I think the original graphics and colors all had a pass with the elements that made up the title screen placeholders...
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