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After blocking in the Scout, it seemed pretty clear that the grayscale was a starting point for this guy, not something to paint the final over. So, for pre-approvals, I sent in this; a few options, rearranging elements into a more cohesive design. (you can see I have the old headlights in there!)
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So that led to the final, with a few more adjustments to the feet. Feet were a sticking point between me and JT a lot over the course of this project, for whatever reason. Well, I know...I hate claw feet for every robot in the movie-verse, and I tried to get some old school looks in there, but honestly, JT was being a good art director, and sticking to the projects' universe. I kept pointing to movie Rachet, but that only got me so far.
As far as a design, like I said yesterday, Streetwise was a consideration, but Prowl is the ultimate TF cop car. So I wanted to do an homage to Prowls' design, but I couldn't just make Prowl, due to that character being a main player in the canon. Whether or not he ever gets used in the films, there are some untouchables (Shockwave is still an unexplained miracle!)
A couple designs for the guns in there as well. The ones on the right are the originals, but Luxo had me go back and do a redesign, to fit an animation idea they had been working on. I like the originals better, and I honestly can't get close enough in the game to see if his guns transform and look like the revisions.
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The back view. Car #56. Me, highschool football number. A little Nepo-tizz. Can you blame me? How often to do you get a chance to put in secret self-referential stuff in a AAA franchise project? And now back to the design...windshield and rear window double-stacked and hidden underneath the back panels. Another conceit used to reduce big panels of glass to a more manageable location in the design.
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I mentioned it before, to hide the wheels, and someone asked why hide? Maybe 'hide' isn't the best descrition, it's more about placement, both logical to the transformation, and a little movie bias. I don't like chopping up the wheels, and I don't do it, if I can create space for them to be incorporated into the design. But doing 8 or so wheeled (and additionally trying to avoid the wheeled movie characters) characters, you have to make them all have different solutions where the wheels go.
Of course, I still have a few more ideas for future bots...
1 comment:
Hello Ken,
Thanks for posting a colored picture of Protectorbot
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