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These are meant to be interior level maps, going inside some of the building of Cybertron. Just to start with these sketches, I kept it fairly geometric, with the plan to add more curves and organic touches as I moved on to the next step.
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Some kind of central hub? Maybe a power supply to have the player deal with - no design doc was made up for this level yet, so I was just winging it with general gameplay ideas. You can see the bottom right sketch has some of those original structures being developed further.
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Some more large area structure; I was trying to play with opposing angles, to create some more dynamic shapes.
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Another central hub idea...just larger and more aggressive. The idea was to have an energy source linking the floor structure to the overhang.
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A kind of a gateway, intended to be a mix of metal and transparency, that's why the continuation of the hallway is visible through the structure.
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