![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SvrevAmzUCI/AAAAAAAAB78/G849CY9GTv8/s280/Sanctum01.jpg)
These are meant to be interior level maps, going inside some of the building of Cybertron. Just to start with these sketches, I kept it fairly geometric, with the plan to add more curves and organic touches as I moved on to the next step.
![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SvrerjBFU7I/AAAAAAAAB70/YJzkdzKWnIE/s280/Sanctum02.jpg)
Some kind of central hub? Maybe a power supply to have the player deal with - no design doc was made up for this level yet, so I was just winging it with general gameplay ideas. You can see the bottom right sketch has some of those original structures being developed further.
![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SvrejObnPwI/AAAAAAAAB7s/uCKwcCBJzTI/s280/Sanctum03.jpg)
Some more large area structure; I was trying to play with opposing angles, to create some more dynamic shapes.
![](http://1.bp.blogspot.com/_IpsH_JdaCsY/SvreSkTa1qI/AAAAAAAAB7k/evPLsQu2riE/s280/Sanctum04.jpg)
Another central hub idea...just larger and more aggressive. The idea was to have an energy source linking the floor structure to the overhang.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/SvreKaUsmnI/AAAAAAAAB7c/CO1zqIofWgY/s280/Sanctum05.jpg)
A kind of a gateway, intended to be a mix of metal and transparency, that's why the continuation of the hallway is visible through the structure.
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