Tuesday, November 18, 2008

Bond Week!

I worked on the James Bond game earlier this year, doing concepts for backgrounds. Some were fairly simple, creating lighting cues and additional props over screenshots of nearly finished environments, to pretty involved, creating lighting and textures over very basic geometry, defining the gameplay.

I was working primarily on Casino Royale until I switched over to Transformers 2 full time, so I didn't get a chance to work on the car chase from Quantum of Solace, which was next on my to-do list...bummer!

I didn't really have much background-only artwork in my portfolio, so I was pretty excited to get an opportunity to stretch those creative muscles. And since I didn't have much BG's on the site, I agreed to do a test;


This is an expansion of the Miami Airport scene from CR, where 007 chases the bad guy around the terminal and hits the fire alarm. The background was nearly finished, but the art director wanted ideas for F/X and additional props to fill out the scene, and more defined lighting cues. I like how it turned out, but I think the fact I did it in about four hours seemed to get me the job!

*by the way, the papers on the ground are storyboards from the Hannah Montana DS game I was also working on at the time! Not that you can tell, but I didn't remember until just now!

That's right, all you seven fans have some Hannah Montana art to look forward to!

No comments: