Wednesday, June 30, 2010
Bounty Hunters - Color Comp 02
So here's the prep for the painting, and yeah...I went whole hog on the washes for the characters. It's pretty dark, but I think it'll hold up with the colors, I'm going to be trying a thinner mix this time as well. But the background...
...not so much. I thought up a combination of two blotting techniques that I was going to try...and then totally forgot about it...and started filling in the blacks. Whoops...so I just stopped and smoothed it out a little with some more sprayed black. I'll set up a smaller canvas to try out that nebula blending deal I was thinking of, and just focus on the palette for the characters for now...
Tuesday, June 29, 2010
Bounty Hunters - Color Comp 01
Here's the pencil drawing for the color test...much smaller than even the individual sketches, so detail is at a minimum, but this is more for choosing a color palette.
While I'm getting this one prepped for paint, I'm going to experiment with washes, just to see how that works with the overspray from the airbrush. I did that in a few places on the Oz color comps, and it came out pretty well, so I'm going to go whole hog to see what does and doesn't work...
Monday, June 28, 2010
Back to Disneyland - Moonliner 01
All right, one last one - the Moonliner. This is an image to try to develop some more ambiance techniques, with the clouds of steam and smoke, blending the platform, rocket, and the starry background into the scene...
Friday, June 25, 2010
Back to Disneyland - Big Thunder Mountain 01
This is an easy view to remember, you always pass it on your way to Storybookland, on your way out the Old West. I've always loved how the light never seems to get into that dark cave, it's one of my favorite spots in Disneyland. It's on a bridge, and on the opposite side of the bridge there's an opening to a mine shaft, in front of the pond the bridge stands over, with fish jumping every now and again. I'll try to keep the colors very warm and saturated with this one, but see if I can figure out how to do a dreamy haze or blur of some sort, to get that relaxed vibe.
It's a nice spot to sit a spell, I reckon...
Thursday, June 24, 2010
Back to Disneyland - Haunted Mansion 01
Look out! Ghosts!
I'm not sure how I'm going to handle this one, maybe a gloomy morning mist? If I do nighttime lighting, I might end up not serving the purpose of this one to work on my foliage, by making them black to suit the coloring...I might do a some test passes in photoshop just to see what works...
Wednesday, June 23, 2010
Back to Disneyland - Jungle Cruise 01
You know why the Jungle Cruise is so awesome? You get to sit for awhile, after not waiting in too long of a line. And the new-ish piranhas they added in are sublime.
I do wish they'd re-envision the ride a bit though - the modern satirical take on the Cruise has evolved from being self-knowingly funny, to the Guides sounding just bored as they rush through the 'jokes.' There are still a few guides who know how to pull off that kind of line delivery, but they've seemed few and far between the couple of years...less 'Disney Magic' and more 'Universal Acting.'
Anyways, leaves and wood textures are the purpose of this one...
Tuesday, June 22, 2010
Back to Disneyland - Space Mountain 01
Dude, I thought you were going to be studying organic shapes and solutions for your painting, so what's this?
Yeah, yeah...I know. But I love Space Mountain, and I'm including stars and nebulae as an organic excuse to do this one. And I'll say structural lighting while I'm at it. Since it's an all white building, it'll be fun to add contrasting surface to space colors to it.
I fooled around with the composition a bit, I want it to look like a massive city, rather than a small dome that houses a ride, and I added and moved around some of the additional decorative structures to fill in the spaces...
Yeah, yeah...I know. But I love Space Mountain, and I'm including stars and nebulae as an organic excuse to do this one. And I'll say structural lighting while I'm at it. Since it's an all white building, it'll be fun to add contrasting surface to space colors to it.
I fooled around with the composition a bit, I want it to look like a massive city, rather than a small dome that houses a ride, and I added and moved around some of the additional decorative structures to fill in the spaces...
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