
Look out! Sniper! I like this guy a lot. The design came out well, and I also saw it as a bit of a redemption for the last games' Shockwave. I like how Shockwave came out, but through my own fault, I never gave an example of how his canopy could collapse as he moved his torso, and since my time/budget allowed only for full color turnarounds where the character stood straight up, he went into production that way, and appeared in the game very stiff.
So this time I attacked it with gusto. The funny thing is, when I do the block-ins for approval, I just place elements in as fast as I can, just to show where the vehicle cues are going to be, and the general size/shape - and the Luxo boys were right on me, "you gotta break up that canopy a lot more!' Good to know we were on the same page. Canopy = Broken up!

I'm really happy with the back, too. This guy all around is pretty cool, the missiles mounted in his forearm is the best...and I believe it was Luxo's idea the fan out the blades like a deranged peacock.

The characterization in the game came across great, I thought. As I was doing this view, I kept in mind the naked-ed Chamberlain from the Dark Crystal. Slouchy and ev-yil.

















