![](http://2.bp.blogspot.com/_IpsH_JdaCsY/SwVxYfoJd1I/AAAAAAAAB-U/0jz3yS0nO38/s400/Landing_Platform_BW.jpg)
Here's a couple Decepticon specific areas...first, a landing platform. I guess the inspiration was a variation of a aircraft carrier, offset to the side, and placed stories up in the air.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/SwVxH9MXNqI/AAAAAAAAB-M/J4xy9q4AMF4/s400/Landing_Platform.jpg)
I also used this idea to further push the concept of a lit grid to stand in for 'streets' to help guide traffic patterns, in the good times at least. At war time, maybe just used as landing signals? The craft/robot would land, transform, and take the elevator located in the center of the structure.
![](http://4.bp.blogspot.com/_IpsH_JdaCsY/SwVw_PUAmjI/AAAAAAAAB-E/hGFQ_r7H-cQ/s400/Decepticon_HQ_BW.jpg)
And this is a concept for the Decepticon Headquarters, or at least the lair of Megatron, an outcropping connected to the larger structure, which included the high above landing platform.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/SwVwzQARTJI/AAAAAAAAB98/gG9Q0aKK-SE/s400/Decepticon_HQ.jpg)
Someone visiting would be very exposed down the long ramp, with sentry emplacements on either side - it would be a very daunting walk down to visit ol' Megs...
And so that's it for Cybertron. All told, this was a very fast and furious four days of work, to get this all together, and I had received just a few notes of feedback from Hasbro to push the craziness of the background skylines a bit more when I did the finals...but then the level got canceled, and that was that.
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