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The game version was going to be pretty much the toy, so jet mode and bot mode. I tried to stay as close as I could to the toy, but slimmed down and tightened all the elements to make the jet mode a little more believable. The toy by design has to be a little clunky, so I took some liberties trying to make it 'real world.'
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I hadn't seen any of the film yet, so I didn't know that was actually Soundwave's head placement in satellite mode, so I glossed over it when I could have done some different things for it. Either reduce it, or just make it the regular head, I don't know, maybe it works fine this way. Also, these product shots didn't have the exact position for the wings, so I kind of guessed as to where they would be. Nor did I know that was supposed to be Ravage, the black projectile that sits behind the non-head.
The elements are all insanely complex, and even though I was working from reference, and not making it up as I go, like with my characters, it took just as long to do this guy as any other.
By the way, DLC stands for Downloadable Content, if anybody is confused.
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