![](http://2.bp.blogspot.com/_IpsH_JdaCsY/St3QONTuiTI/AAAAAAAAB08/ffWQ4Py25EA/s400/Mixer_Sketches.jpg)
Oh, the mixer drone. Not happy with this one, I really wanted to stretch it out conceptually, and do a gorilla type pose, shorter legs, long arms, and a hunched over back. That top left one is the version I championed, and it really was the only time I got denied an idea. By this time (mid-July 2006) the movie concepts were locked, and ILM had begun building the models, and if I remember correctly, the reason they wanted the upright guy, is because that's what all (relatively) the movie characters were going to be like. I guess that's true, but Bonecrusher and Starscream were stretching that concept a bit.
![](http://3.bp.blogspot.com/_IpsH_JdaCsY/St3QB4a4oxI/AAAAAAAAB00/VDqIYqsi-1A/s400/Drone_Mixer.jpg)
So whatever- I submitted this version for approval, a little boring, but I took advantage and put some Prime vehicle cues in there. I think another issue was that Traveler's Tales didn't want too many additional parts to animate, so I had to scale back the break up of the cement drum, and basically do shoulder pads.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/St3P5OJ-PeI/AAAAAAAAB0s/D1vvAZIp6CY/s400/Drone_Mixer_Views.jpg)
This is an eighties era mixer, I want to say a Mack, but quite a few vehicle parts were changed...pretty sure it's a Mack though.
![](http://2.bp.blogspot.com/_IpsH_JdaCsY/St3P04s_PGI/AAAAAAAAB0k/XIJO6S6NJ9s/s400/Drone_Mixer_Special.jpg)
And again, a little character action - not even sure if this concept made it into the game...?
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